Based in Poznań, Poland

Founding date:
March 2017


Press / Business contact:



Mazowiecka 64
60-623 Poznań


CYBERPHO is a Polish independent games developer. We are a mix of enthusiasts with diverse professional backgrounds. This diversity helps us to approach ideas and problems from multiple angles, which often leads to unexpected outcomes. Our shared passion for games pushed us to pursue career in game development, hoping that we can contribute with games that are fun, good looking and most of all, leave a long lasting memory of great gaming experience.


The early days, that were not so long time ago...

CYBERPHO was founded in March of 2017 by Oskar Krupiński, Jakub Sprada, Łukasz Sprada, Piotr Ruszkiewicz and Marcin Rzepisko. Some of us had known each other for quite a while, but we all met at GameDevSchool and it was soon evident that we speak in similar language as far as games are concerned. Having worked together on 3 small games before, we decided we are good enough of a team to make our fourth project come into reality. Thus we started working on the prototype of our vehicular combat game Nightwolf in May 2016. The prototype was well received by professionals from Polish game industry, and this further cemented our trust that Nightwolf has a chance to become a thing.

And sort of now...

After successful pitch of the game, CYBERPHO gained enough trust of successful indie studio Robot Gentleman, known for their 60 Seconds!, to help us with the development process of our game. Currently we are working hard on alpha stage of Nightwolf, and have our eyes fixed on 2018 for the release of the game.


Nightwolf Survive the Megadome is a single player arena vehicular combat game, set in synth flavored, dystopian cyber future of the 80’s. Accused for crimes you didn’t commit, now sentenced to fight for your life to please the sociopathic crowds of world’s most famous blood sports arena – The MEGADOME. Fight through hordes of motorized enemies, adapt to ever changing conditions - what you do on the arena affects how easy or how hard it will be for you to keep on fighting and stay alive.


  • Fight on arenas with randomly generated elements, items, enemy layouts and other threats.
  • Popularity is key to your survival. The more mayhem you cause, the crowds will be more likely to reward you with powerful weapons and buffs, be vigilant however, because your fame can become infamy on a whim.
  • Adapt to changing conditions on the areana, you never know what comes next, or who will you fight with, no battle is ever the same.
  • Upgrade your car to even the odds.


We are huge fans of few things: 80’s action flicks, synthave and vehicular combat games. We set out with the idea of creating a spiritual successor of highly acclaimed “Interstate ‘76” wrapped in synth themes and multiple cultural references to the culture of the 80’s. Given the rising popularity of new retro scene, and the fact that there are very few vehicular combat games out there, the idea of merging the two presented itself naturally. As the project evolved we have focused more on combat aspect of the game and thus the arena theme and possible entryway to Nightwolf universe.


There are currently no trailers available for CYBERPHO. Check back later for more or contact us for specific requests!


download all screenshots & photos as .zip (15MB)

There are far more images available for CYBERPHO, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

download logo files as .zip (15MB)

Team & Repeating Collaborator

Oskar Krupiński

Piotr Ruszkiewicz

Marcin Rzepisko

Jakub Sprada

Łukasz Sprada

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks